About
I've always been fascinated by the dynamic and fluid climbing gameplay in Uncharted 4. Its blend of artistic creativity and technical ingenuity inspired me to explore how such a system could be implemented.
This demo presents my recreation of the climbing system, focusing on intuitive control, clear feedback, and seamless transition to create an engaging and immersive experience.
I had a great time analyzing and replicating this iconic gameplay mechanic.
Showcase
IK BASED Procedural animation
Custom onclimb event
Works On Moving target, adjusts to different angle
Transition between braced hang and free hang
JUmp backwards