About
I've always been fascinated by the dynamic and fluid climbing gameplay in Uncharted 4. Its blend of artistic creativity and technical ingenuity inspired me to explore how such a system could be implemented.
This demo presents my recreation of the climbing system, focusing on intuitive control, clear feedback, and seamless transition to create an engaging and immersive experience.
I had a great time analyzing and replicating this iconic gameplay mechanic.

Shimmy & jump between ledges
Showcase

IK BASED Procedural animation

Custom onclimb event

Works On Moving target, adjusts to different angle

Transition between braced hang and free hang

JUmp backwards