About
Set in a vast and post-apocalyptic ocean, Sailing the Dark is a first-person exploration game with a focus on sailing, solitude and fragmented storytelling. Players embark on a journey to unravel the nature of lighthouses and the mystery of grandfather's demise.
My Role: System Designer, Lead Programmer, Technical Artist
Development Time: 3 months
Team Size: 6
Technology: Unity, C#
Development Time: 3 months
Team Size: 6
Technology: Unity, C#
what i did
✦Redesign of the core game loop, gameplay mechanics and systems, transforming a 2D prototype into an immersive 3D experience while maintaining its essence of resource management.
✦ Led a team of 3 programmers to implement all our designs and features, including:
✧ Ocean & Island Exploration
✧ Fuel Management
✧ Interactive Objects
✧ Trading & Upgrade
✧ Fishing
✧ Inventory
✧ Dialogues
✧ Objectives
✧ Event Trigger
✧ Map & Navigation
✧ Save & Load
✧ Performance Optimization
✧ Fuel Management
✧ Interactive Objects
✧ Trading & Upgrade
✧ Fishing
✧ Inventory
✧ Dialogues
✧ Objectives
✧ Event Trigger
✧ Map & Navigation
✧ Save & Load
✧ Performance Optimization
✦ Created in-engine tools, enabling other designers to configure dialogues, interactive object, inventory items, boat upgrades and objectives without coding.
In-Engine Tools:
✦ Interactive Objects
✦ Dialogue Data
✦ Trade Data: Scrap
✦ Upgrade Data: Fuel Capacity
✦ Inventory Item Data
Media