Sailing in the Dark

Post-apocalyptic First person exploration game.

About​​​​​​​
Set in a vast and post-apocalyptic ocean, Sailing the Dark is a first-person exploration game with a focus on sailing, solitude and fragmented storytelling. Players embark on a journey to unravel the nature of lighthouses and the mystery of grandfather's demise.
My Role: System Designer, Lead Programmer, Technical Artist
Development Time: 3 months
Team Size: 6
Technology: Unity, C#

Original prototype by alex xu

remake


what i did​​​​​​​
Redesign of the core game loop, gameplay mechanics and systems, transforming a 2D prototype into an immersive 3D experience while maintaining its essence of resource management.
✦ Led a team of 3 programmers to implement all our designs and features, including:​​​​​​​
 Ocean & Island Exploration
 Fuel Management
 Interactive Objects
 Trading & Upgrade
 Fishing
 Inventory
 Dialogues
 Objectives
 Event Trigger
 Map & Navigation
 Save & Load
Performance Optimization
✦ Created in-engine tools, enabling other designers to configure dialogues, interactive object, inventory items, boat upgrades and objectives without coding.

In-Engine Tools:
✦ Interactive Objects
✦ Dialogue Data
Interactive Object: Compass
Interactive Object: Compass
Interactive Object: Note
Interactive Object: Note
Dialogue Data: Mark
Dialogue Data: Mark
Dialogue Data: Grandpa
Dialogue Data: Grandpa
✦ Trade Data: Scrap
✦ Upgrade Data: Fuel Capacity
Trade Data: Scrap
Trade Data: Scrap
Trade Option: Scrap
Trade Option: Scrap
Upgrade Data: Fuel Capacity
Upgrade Data: Fuel Capacity
Upgrade Option: Fuel Capacity
Upgrade Option: Fuel Capacity
✦ Inventory Item Data
Inventory Item Data: Scrap
Inventory Item Data: Scrap
Inventory Item Data: Tape
Inventory Item Data: Tape
Inventory Item Data: Salmon
Inventory Item Data: Salmon
Inventory Item: Salmon
Inventory Item: Salmon

Media

Boat Controller Prototype

Boat Controller v1.0

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